Computer Science & Engineering(3rd Sem.)
Computer Graphics__________________________________1. Unit-1
2. Unit-2
3. Unit-3
4. Unit-4
5. Unit-5
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Computer Graphics SyllabusUNIT - I
Introduction, Application Areas. Input and Output Devices:- Keyboard, Mouse,Z mouse Trackball, Joysticks, Data Glove, Digitizers, Light pen, Touch Panels, Image scanners, Printers and Plotters. Video Display Devices: Refresh CRT; Raster & Random scan display; Color CRT monitor; Flat panel display; Co-ordinate representation. UNIT - II Basic Raster Graphics Algorithm for drawing 2-D primitives Output Characteristics: Aspect ratio; Aliasing and Anti-aliasing. Line Drawing Algorithms: DDA algorithm; Bresenham’s algorithm. Circle Generation Algorithm: Midpoint circle algorithm. Ellipse Generation Algorithm: Mid-point ellipse algorithm. Area filling: Inside-outside test; Boundary fill algorithm- 4 and 8 connected area; flood-fill algorithm. UNIT - III 2-D Geometric Transformation Window and View port: Window and View port relationship; World co-ordinates; Normalized device co-ordinates and Homogenous co-ordinates. Basic Transformations: Translation; Rotation and Scaling. Other Transformation: Reflection and Shear. Composite Transformation. UNIT - IV 2-D Viewing and Clipping Viewing world coordinates system, normalized coordinate system, device, image coordinate system, window definition, view port definitions, viewing transformation. Clipping: Point clipping; Line: Cohen-Sutherland algorithm, Mid-point Polygon. UNIT - V 3-D Concepts and curves 3-D Display Methods: Parallel and Perspective projections; 3-D Transformation: Basic Transformations: translation, rotation and scaling Curves Spline Representation, Bezier Curves single and multiple segements , Cubic-spline.and their parametric forms |
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